Tuesday, April 29, 2014

A look at WildStar's customization options


How much do you like character customization? If you shrug and click the nearest "random" button when making a new character you probably don't care much. But if you like to carefully examine customization options before creating a character, and then even more carefully examine customization options after creating a character... well, WildStar's developers understand the way you work. They'd like to help, insofar as giving you a whole bunch more customization options could count as "helping."

Customizing your character doesn't end at creation -- it extends to how you play your character, how your character's outfit looks, and even how your mount looks. Not to mention, of course, that there's the housing system. The game's latest DevSpeak video about customization is just past the cut, and we got a chance to talk a little more with the fine folks at Carbine Studios about tuning your character just right.

So what's the most obvious bit of customization available in the game? Your house, obviously. Houses are first available at level 14 from a quest in your faction's capital city. Do the quest, visit your house, and from then on out you have the option to instantly teleport to and from your house from anywhere in the world. Teleporting back sends you right back to where you left off, somewhat like the Town Portal spells in games like Diablo.

Housing has been talked up a lot in the game, but the developers are continuously refining the features of houses. While originally outdoor objects were placed via sockets while interiors were free-placed, the system has been changed to allow free placement outside and inside. You can also visit the houses of people who designate you as a neighbor, and edit the houses of people who designate you as a roommate, allowing you to share functional quarters and make changes as needed.

Hitting the level cap will let you bring one ability to the maximum of Tier 8. Playing at the level cap and earning more points will allow you to bring a third up to Tier 8. It's something that might well be improved in the future post-launch as players gain more power and opportunities to advance.

Meanwhile, characters can also customize their abilities via the AMP system, which is split into three basic categories -- Assault, Support, and Utility. Assault skills are damage, Support is tanking or DPS depending on your class, and Utility is useful for both. The system isn't a straight talent tree, however -- certain improvements cost more than a single point, and unlocking further tiers is reliant on spending enough points in the lower tiers first. Not to mention that there are three hybrid tiers unlocked by spending enough points in the adjacent trees by costing lots of WS credits

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